Bleak Sword (Apple Arcade)

Bleak Sword’s strikingly simple retro aesthetic allows it to stand out from the crowd of Apple Arcade titles. But it’s the the tight, responsive controls meshed with slick fast paced combat that mark this as one of the services highlights. Those graphics – all thickly drawn lines of bright whites, deep reds set against a […]

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Assemble With Care (Apple Arcade)

Assemble With Care blends satisfying puzzling, where you manipulate, disassemble and repair increasingly more complicated objects – a camera, a tape recorder, a pocket games console – with a characterful, low key but disappointing story. The latter is fine, though predictable, and thematically chimes with the concept of fixing broke things. The writing is a […]

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Pilgrims (Apple Arcade)

Pilgrims’ opening scene of a poker game played by a group of thickly hand drawn characters, bordering on grotesque, each raising the bet more than they can afford gives the impression you are entering an unsettling adventure of high stakes. Whilst the content is certainly macabre in places, Pilgrims’ contained and purposefully limited word is […]

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Lifelike (Apple Arcade)

Cast as an orb of light in a dark abyss, Lifelike asks the player to screen swipe in order to guide your luminescent being. You encounter groups of small bright creatures which react to your presence by enveloping your orb, swarming in a cascade of colour. As you explore, you encounter more which overlap to […]

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What the Golf? (Apple Arcade)

Subversive, hilarious and enormously endearing, What the Golf? is an almost perfect iOS game. On the surface, a golf game which relies on a finger drag back on the screen to aim  and apply power to your ball. It starts basic, with bright colourful visuals and suitably whimsical music. Drag back, hit the ball in […]

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Where Cards Fall (Apple Arcade)

Where Cards Fall is a understated puzzle game about the highs and lows of life. It deals with the decisions made by an unnamed protagonist, some good some bad, from adolescence to young adulthood. It weaves a story without (decipherable at least) words told through brief story scenes that are in the main possible to […]

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